Weapons and Status Effects: now with some spice


I ended up overhauling the weapons today. And started a basic Status Effect table. I decided against hardcoding a lot of the effects, since I feel like I want players to be able to have status effect builds be viable. I remember being so excited a long time ago to play a poisoner type character in one of my campaigns, and then looking into poison rules and seeing that they were kind of miserable. Poisons were expensive, did little to no damage, and were essentially only useful for killing non-important NPCs. I've tried to make it so that damage is either based off of stacks, or the status effect doesn't mention damage values directly. I'm still debating on some of the specifics of poison itself though

Get Torrentia

Leave a comment

Log in with itch.io to leave a comment.